DmC Devil May Cry PC is planned for a January 25th release on the PC, is priced at 39,99€, and those who pre-order it will get a DmC Costume Pack for free. The good news is, there isn’t long to wait to see the Murder Hotel in all its glory.If you’re a PC gamer and cannot wait to get your hands on Capcom’s upcoming DmC Devil May Cry game, you can at least go ahead and pre-purchase it on Steam. The proof as always will be in how the story itself holds up, but also whether these new mechanics and features still feel interesting and integrated by the end of the game. It has lots of ideas, and they’re all on display from this early part of the story, and they seem to fit well into the overall horror narrative that The Dark Pictures is known for. In a “blimey, let me catch my breath” type way. Needless to say, the preview build for The Devil in Me has me excited. There are also more things to see and collect, Bearings are back highlighting key decisions that affect the overall story, and the pre-emptive Pictures that show you glimpses of a potential future are still as thought-provoking as ever. Nothing ground-breaking, but it’s an interesting juxtaposition to the slow creep during the tense sections, and allows you to explore areas in more interesting ways than the series has had before. ![]() Characters are pushing and pulling objects, crouching under obstacles, jumping over gaps, and vaulting through windows. And it sets things up beautifully.Īway from the scares, the new movement actions implemented in the Devil in Me were on display too. Then there are some jump scares, and blood later on too. Meanwhile, the Hotel corridors themselves seem to move when I’m not looking, meaning I can’t retrace my steps, or get the comfort of light or a familiar room. In a later scene, I had to wander around the hallways with a microphone picking up random and unnerving sounds like crying and screaming before the lights went out and I had to rely on the faint light from the microphone itself and pick up weird sounds whilst trudging around blind corners. One scene, in particular, felt like you’d walked straight into a scene from The Shining. Look away now if you’re not a fan of animatronic robots, giving off a pseudo-human vibe, feeling like they’re staring into your soul, plotting, knowing. There was a lot of creepy, unnerving content too. And I know such decisions will only likely get tougher when the full game lands. The narrow hallways of the Hotel hark back to the similarly tight corridors you face in Man of Medan, and the decisions gave me a very Until Dawn vibe in their poignancy. You’re being tested, required to make difficult decisions like you’re starring in your own version of a Saw film. Their lives are potentially in the balance at any moment and at the whim of an unseen and unknown presence. As a player, you know you are being watched, controlled, and manipulated even before the characters fully realise it too. You see, the setting of the Murder Hotel really does amplify your horror experience. In fact, I’d controlled four of the five characters in that time, and been shocked and scared in a variety of ways too. My impression from what I played is that this isn’t due to filler. The Devil in Me is the longest Dark Pictures title to date, with a playthrough clocking in at 7 to 8 hours. That being said, during this time, I feel like I’d experienced a lot of “game” with plenty to see and experience. The preview build I played was just over an hour in length, towards the beginning of the game, before the ante has truly been raised. As you can probably tell, things don’t go according to plan, and before long the group finds themselves trapped in the Hotel, fighting for their lives. They plan on filming a successful documentary to relaunch their careers. A group of five filmmakers seize on the opportunity after being invited to the place. ![]() It’s a tourist attraction said to mimic the original Murder Castle of H. The setting for this entry in The Dark Pictures Anthology is the Murder Hotel. I’m sitting here curious, on edge, and scared. How delightful then, that The Devil in Me, picks up all my egotistical comfort, and throws it out the window. Dare I say it, there’s a danger that the games don’t have the impact they used to because you’ve seen all the tricks before. You begin to spot the patterns and get a feel for how things will go. As someone who’s played and reviewed every game in The Dark Pictures Anthology, I’d like to think I know what to expect.
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